Assignment
brief
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Qualification
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90 Credit Diploma in Creative
Media Production - Games Design
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Unit
number and title
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Unit 78 – Digital Graphics for Computer
Games - partial
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Assessor
name
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Harry
Arnold
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Date
issued
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16/11/2015
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Hand
in deadline
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11/12/2015
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Assignment
title
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HA2 – Mekka Hornet Rebuild and
Promotion
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The purpose of this assignment is
to demonstrate that the learner:
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Be able to generate concept art ideas for
computer game graphics
•
Be able to create digital graphics for a computer
game following industry practice
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Scenario
EGI, Eccles Games
Incubator has developed a mechanic for a top-down shooter and want to trial,
test and release variations of the game in the new year. During the delivery
of Unit 70 – Computer Game Engines, you will build your own top-down shooter
from a template, but using your own artwork and sound assets.
For this unit and
assignment you will conceive, design and create the environment, player,
enemies and boss characters for the game. The first stage will involve you
producing print-ready vector
artwork that you will apply to promotional and marketing materials. The
second stage will involve you producing screen-ready raster pixel art optimised for use within the 2D game engine.
In addition to the
final artwork, EGI are very interested in how you have made the work, your design process.
This is your
chance to apply the software skills you have learnt to date. You will be
using Adobe Photoshop and Illustrator to produce both raster and vector
artwork, alongside other pixel editors.
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Task 1 - Schedule
Complete a schedule for the project
using the supplied template. This burn-down chart will help you allocate
enough time for each task and hit the deadline. Your schedule will need to be
reviewed and updated at least once per week.
Remember that you are trying to generate thoroughly thought through
concept art ideas for computer game graphics and apply project management
techniques to direct a project, showing creativity and flair and working
independently to professional expectations.
This
provides evidence for Unit 78 – P2, M2, D2
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Task 2 – Game
Evaluation
Play the Mekka Hornet game
level. Review its inspiration and evaluate its effectiveness.
Remember that you are trying to generate thoroughly thought through
concept art ideas for computer game graphics and apply project management
techniques to direct a project, showing creativity and flair and working
independently to professional expectations.
This
provides evidence for Unit 78 – P2, M2, D2
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Task 3 – Inspiration
Research
Research SHMUPs and look for
inspiration from other games, but also TV, film, literature, graphic novels,
current affairs etc. This document will give you guidance as to the style of
your game assets. Use whichever software packages suit you best, BUT cite any
sources you have used in your research, both written and visual.
Remember that you are trying to generate thoroughly thought through
concept art ideas for computer game graphics and apply project management
techniques to direct a project, showing creativity and flair and working
independently to professional expectations.
This
provides evidence for Unit 78 – P2, M2, D2
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Task 4 – Ideas
Generation
Produce an
ideas map that explores the name, environment, player, enemies and boss
characters for the game.
Remember that you are trying to generate thoroughly thought through
concept art ideas for computer game graphics and apply project management
techniques to direct a project, showing creativity and flair and working
independently to professional expectations.
This
provides evidence for Unit 78 – P2, M2, D2
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Task 5 – Planning
Write up a brief but clear synopsis
of your game. Treat this as if you are producing the blurb that appears
within a trailer. Illustrate this with imagery if it helps to communicate
your idea, BUT cite any sources you have used in your research.
Produce a
design pack to help in the production your artwork. This will include any
reference imagery you may have found (remember to cite sources) or created
yourself, either hand-drawn or photographed.
Remember that you are trying to generate thoroughly thought through
concept art ideas for computer game graphics and apply project management
techniques to direct a project, showing creativity and flair and working
independently to professional expectations.
This
provides evidence for Unit 78 – P2, M2, D2
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Task 6 – Vector Production
Based on your
planning, use Adobe Photoshop to create raster mock-ups of your game’s
typelogo, player and boss character. The aspect ratio you use is for you to
choose, but make sure that the resolution of your imagery is clear enough to
work from when tracing.
Following this,
trace your raster artwork of the game’s typelogo, player and boss character
using Adobe Illustrator.
Ensure that you
have included all aspects of your working processes within your blog posts. This
production log will need to include explanatory notes, imagery and
screen-shots from the software and any other processes you are using.
Remember that you are trying to create computer game
graphics and apply project management techniques to direct a project, to a
technical quality that reflects near-professional standards following
industry practice, showing creativity and flair and working independently to
professional expectations.
This
provides evidence for Unit 78 – P3, M3, D3
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Task 7 – Vector
Presentation
Present your
completed vector artwork as a series of four promotional T-shirts. Publish
these to your blog in Jpeg format and upload vector PDF versions to Moodle.
Ensure that you
have included all aspects of your working processes within your blog posts. This
production log will need to include explanatory notes, imagery and
screen-shots from the software and any other processes you are using.
Remember that you are trying to create computer game
graphics and apply project management techniques to direct a project, to a
technical quality that reflects near-professional standards following
industry practice, showing creativity and flair and working independently to
professional expectations.
This
provides evidence for Unit 78 – P3, M3, D3
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Task 8 – Pixel
Production
Re-work and
simplify your vector artwork into pixel artwork assets using the supplied
templates from the Mekka Hornet prototype. You may choose to use a range of
software applications to create your assets.
Ensure that you
have included all aspects of your working processes within your blog posts.
This production log will need to include explanatory notes, imagery and
screen-shots from the software and any other processes you are using.
Remember that you are trying to create computer game
graphics and apply project management techniques to direct a project, to a
technical quality that reflects near-professional standards following
industry practice, showing creativity and flair and working independently to
professional expectations.
This
provides evidence for Unit 78 – P3, M3, D3
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Task 9 – Pixel
Presentation
Present your
completed pixel artwork assets on your blog in Jpeg format using the supplied
template and upload the original Png versions to Moodle.
Ensure that you
have included all aspects of your working processes within your blog posts.
This production log will need to include explanatory notes, imagery and
screen-shots from the software and any other processes you are using.
Remember that you are trying to create computer game
graphics and apply project management techniques to direct a project, to a
technical quality that reflects near-professional standards following industry
practice, showing creativity and flair and working independently to
professional expectations.
This provides
evidence for Unit 78 – P3, M3, D3
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Task 10 – Review
Write an
evaluation of your project. Use your plan, production log and blog posts to
identify the strengths and weaknesses of your design process. This is best
carried out by producing a conclusion to the design process evidenced in your
blog. Try to establish whether or not your finished product has achieved the
aim of the project.
Remember that you are trying to create computer game
graphics and apply project management techniques to direct a project, to a
technical quality that reflects near-professional standards following
industry practice, showing creativity and flair and working independently to
professional expectations.
This
provides evidence Unit 78 – P3, M3, D3
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Evidence checklist
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Tick
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Schedule
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Mekka
Hornet Game Evaluation
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Inspiration
Research
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Ideas
Generation
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Game
Synopsis and Design Pack
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Raster
Artwork Mockups
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Vector
Artwork Tracings
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Four
Promotional T-shirts (including PDF upload)
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Pixel
Artwork Creation
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Pixel
Artwork Presentation (including Png upload)
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Review
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