Forward;
Left;
Right;
To make the player look like its moving forward and side to side I place a white block on the front of the wheel one frame and on the next I placed it on the back wheel as I could only do 2 frame animations for this. If I could have done more I would have put the white block down one square each frame which would make it look better.
Boss;
This is the first time I have ever try to animate a person, I think it went pretty well however on the 3rd frame I wanted it to look like he was throwing it but I could achieve that so it ended up looking like he is just jabbing in the air until the following frames.
Enemies;
Enemy 1;
Enemy 2;
Maggot;
I know Enemy 1 and 2 look like one another however, I wanted this look for them as I want them to look like part of a tribe. This may look odd but I feel you will easily tell the different if you were to play against them.
Maggot Spawner;
Bullets;
I wanted to keep a theme with the enemy projectiles where they use spears. The smaller enemies use smaller spears which do less damage and the big boss will have the massive spear that will do increased damage.
Power-ups;
Health;
Multi-shot;
I like the spinning coins so i though i would keep that theme throughout the game with power-ups. These power-up are simply just to add more health and a multi-shot one where the player gets 3x the firepower.
Blood;
Blood 1;
Blood 2;
Turret;
I would like to think this turret will replace the one already on the car when the multi-shot power-up is active. How I would achieve this idea I don't know yet,
Burn;
Platform;
Coin;
This coin is simply a score keep the more you pick up the more score you will get.